Path to Ascension (spell)

Path to ascension

2-nd level necromancy

Casting time: 1 hour

Range: 10 feet

Components: V, S, M (the flesh of two freshly killed awakened of an ascension level no less than one lower than yours, plus extremely rare and expensive spice worth 1000 GP per current level of ascension of the caster)

You prepare a rare and exotic meal with the flesh of the two awakened. They must be dead for less than 24 hours before the beginning of the ritual. Upon consumption of the meal your ascension level increases by one with the following effect:

Level 1: You become awakened, able to discern the halo of other awakened in your presence. (Halo - dash)

Level 2: You experience a subtle physical transformation: +1 to Strength, Dexterity and Constitution (Halo - triangle)

Level 3: You experience a subtle mental transformation: +1 to Intelligence, Wisdom and Charisma (Halo - square)

Level 4: (Halo - pentagon)

Level 5: You cease to age and become immune to poison and disease. You lose physical penalties from your age, but retain all mental bonuses (Halo - hexagon)